Nodalview
Nodalview is a utility intended to facilitate the work of a real state agent.
Nodalview is a utility intended to facilitate the work of a real state agent.
Lead the integration of tools and processes for the improvement of the project health and maintainability. • Introduced and coached about the usage of a VIP based architecture inteded to be used on new features, allowing for greater scalability. • Aided in the increase of the test coverage and modernize the project structure via the introduction of modules. • Created a super performant video editor based on AVFoundation and improved a few processes around camera capture.
Napoleon Sports betting is an app intended to improve the user experience of placing bets in Sports.
• Creation of a new version of the sports app for the company. • Created an isolated module that works as a wrapper between a provider of web-based betting sports. • Integrated the login and user module from another provider.
Nexx4 is an award winning streaming solution developed by Zappware.
The app supports feature flags, custom theming and use a wide tech stack.
As part of a small iOS team I have been able to lead, grow professionally, provide mentorship and enjoy of the release of the following apps.
Marvel Characters is a take-home project I completed as part of the interview process for an iOS Developer role in Portugal.
The prototype/design was provided as a Marvel Prototype. The main idea was to present data from the Marvel API.
I created a completely functional version in approximately 14 days using Swift 3, RxSwift and Storyboards. It uses Alamofire for networking and KingFisher for the caching of images. For handling dependencies it was used Carthage.
This was the first time I used blur effects and custom transitions in an app, and I ❤️ it!
Later on, I started experimenting with it and it has been my playground for testing and Continuous Integration using GitlabCI. Currently is updated to Swift 5.
Cachivache was a project for allowing to download and visualize the contents of an independent, young, and energetic publication startup dealing with the challenges that suppose the lack of connectivity in Cuba.
For this project, I was the solo-developer. The app was in the AppStore until the publication decided to stop their project.
Main goal being to be able to bring offline access to all the posts made by their publication (cachivachemedia.com) It’s some sort of a Pocket, but exclusively for them and having special consideration for offline us
It allowed to:
Fora is a ‘pro-working’ App - Exclusive to FORA members and allows them to be constantly connected. It connects the user to their FORA concierge, other residents, allows to book meeting rooms, and receive live travel updates.
I was part of the initial team working on the creation of all the online presence of FORA (Android, iOS, Web, Backend).
My role, as part of a team of 4 iOS developers, was to create the Minimum Viable Product. Our teamwork and motivation resulted in achieving the goals in record time and retain an important client.
BeatTune gets its heart rate directly in real-time from the sensor on the Apple Watch by means of the Health App.
The measurements were visile on the iPhone and on the Apple Watch.
The aim was to enhance lives and heighten awareness by monitoring any heart rate irregularities. BeatTune was able to show if the heart rate readings were in line with the type of activity. It was also able to highlights any irregularities that show up and keep a record of them.
Tic Tac Toe Widget Edition allowed the user to play Tic Tac Toe directly from the iOS Notification Center and the Apple Watch.
• Single player mode against an AI including 3 levels of difficulty
• Multiplayer mode (Human vs Human in the same device)
• Persistence of the statistics and state of the game when dismissing the Notification Center.
This app was created in the following months of the release of the widgets and apple watch APIs from Apple.
The most challenging part of the development was the need to explore the limits of the Widgets environment and discover & fix undocumented memory issues.
From here that the app had to be rebuilt 3 times before we could publish it in the AppStore. Our standards about quality were high, and we couldn’t allow an app that would close itself in unexpected moments.
I can’t deny that it was super fun and challenging to create. I was leading a team of 4 iOS developers working on the app from concept to the AppStore.
An app for the showcase of the **Collections Store** of Meryl. With the app, a user could discover the latest fashion collections made with Meryl.
This was my first project as an iOS Developer. I was part of a team of 4 highly motivated guys craving for knowledge and excited about Swift.
We built the app from scratch and many of it’s following iterations once it was published in the AppStore. The work made demanded a lot of communication, collaboration, and iterations in design.